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Allison Arnold
Allison Arnold
Art Team Lead at MAMMOTH XR
Edmonton, Canada

Summary

I am an Art Team Lead at MAMMOTH XR, currently a subsidiary of Lion Gaming Group.

I am highly focused on texture art, with a preference for environments and prop modeling. I absolutely love telling stories through texture, props and environments. I am extremely well-versed in running the pipeline from concept to modeling, sculpting, texturing and lighting, all the way to implementation of assets in game engines. My experience at MAMMOTH XR has given me the opportunity to wear many hats, and I have knowledge in most areas of the production pipeline.

Skills

Digital PaintingIllustration3D ModelingLightingUV MappingSculptingGraphic DesignPBR TexturingAsset Implementation

Software proficiency

Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      Jordan Jones Dies in Space
    • Year
      2022
    • Role
      Producer, Lead Artist
    • Company
      MAMMOTH XR
    • Mobile Game
      Dragon Drop Tabletop Multi-Tool
    • Year
      2021
    • Role
      Producer, Lead Artist
    • Company
      MAMMOTH XR
    • Mobile Game
      Finding Victor
    • Year
      2019
    • Role
      3D Artist
    • Company
      MAMMOTH XR

Experience

  • Art Team Lead at Lion Gaming Group / MAMMOTH XR
    Edmonton, Canada
    June 2022 - Present

    I am responsible for project management of tasks assigned to the Art Department. I lead a team of 5 artists to produce deliverables for clients of Lion Gaming Group. I work directly with clients to assess their needs, and provide solutions for requests. I create all 3D assets for use in first-party proprietary casino games, and create themed environments for luxury packages.

  • 3D Artist / Lead Artist at MAMMOTH XR
    Calgary, Canada
    June 2019 - June 2022

    I am responsible for creating most 3D assets for use in client-focused VR/AR productions, implemented through the Unity game engine. I work with the team to craft environments and assets to client specifications, taking special care to make sure assets remain low-poly for use in mobile VR/AR applications. I am also responsible for texturing and exporting packages for easy implementation into the game engine.

  • Founder at Sixbysix Design
    Edmonton, Canada
    January 2010 - June 2019

    I freelanced graphic design under my own name for 4 years prior to founding Sixbysix. I have been doing graphic design under the brand since 2014. We primarily cater to boutique businesses around Edmonton, specializing in print and web graphics for restaurants.